/* Version 0.01 2012.06.28  */

#ifndef _CHARACTER_H_
#define _CHARACTER_H_

#include "screen.h"
class Player;
class PlayerQuestUI;
class CharacterUI:public Screen
{
private:
	PlayerQuestUI* pPlayerQuestUI;
public:
	bool bHide;
	CharacterUI(float, float, int, int);
	void init(Player* pPlayer);
	void show();
	void hide();
	void checkArea(int, int);
	//void isClicked(int);
	int beClicked(int,int);
	void draw(HDC);
};

#endif